I'm explaining this stuff the best that I can, but just know that it all works in such a cohesive way that combat never gets old, and it's always engaging and extremely satisfying. Small stumbles with dialog and framerate can be forgiven simply because the rest of the game is an absolute delight. Coupled with more learnable skills than you can use, which to me insights replay value, keep replaying to try different combinations of characters and skills. In almost every regard, Octopath Traveler has exactly what I want from a classic-style role-playing experience. That makes absolutely no sense to me whatsoever.
Tressa, for instance, ends up having an incredibly heartwarming journey despite her somewhat lackluster and trope-y start of just wanting to see the world. Get a Job Thankfully, in just about every other area, the game delivers. Eight roads diverged in a wood. Each path action appears in two variations that achieve the same end in a slightly different way. Each story is similarly structured, with an initial narrative exposition, followed by a dungeon and then a boss.
Even after playing for more than 60 hours I still find this approach to be a little weird. Fighting is a large part of gameplay and is handled in a turn-based fashion in which characters can use swords and cast magic spells like fireballs to destroy enemies. On attacking an enemy with a certain weapon or magic, it reveals what they are weak against. Individual grains of sand sparkle under the sun, and the snowy landscapes glimmer with life as light dances across individual snowflakes. During fights, spells paint the battlefield in light and throw realistic shadows on everything, adding another layer of beauty to an already gorgeous world.
With eight characters total and a maximum number of four members in your party at once, you'll want to make sure your first character sounds like someone you'll want to keep around for the long haul. You can only save at certain points, you have to grind to build up the abilities of your characters and the general setting feels something not far off from an older Final Fantasy title. That happens far too rarely, and Octopath Traveler should be celebrated for pulling it off. Sadly, this fragmentation prevents chapters from blossoming into their full potential as fantastic theatrical pseudo-dramas. There's some blood, but it's not realistic, and the small, unrealistic visuals affect the impact of the violence.
On occasion, it looks like the map is physically moving, like tectonic plates grinding together beneath the ground. This is when the gameplay opens up the most and Octopath reveals its ideal path to you: find yourself your four favourite characters in Chapter 1 and make them your key party. I wish I had the patience and determination to make my way through those, but considering the game's story never really hooked me to begin with, I didn't feel compelled to see it through to its actual final conclusion. Be prepared to fight anything; worms, dragons, rats with bows, poison ants, spear-wielding amphibians, dark guardians, pirates, brigands, pixel-popping dragons, the elusive Caits, and so on. It rewards preparation and strategy above all. Traveling throughout Osterra was a delight.
Olberic's a Warrior, Cyrus is a Scholar, Ophilia is a Cleric, and so on. Whether you choose to specialize in swordplay, magic, thievery, or healing, it's up to you to chart each character's journey and determine the fate of this world. There is no absolute evil against which our travelers must band together to battle, no ultimate weapon or looming, world-ending calamity. On the contrary, on occasion they'll actually comment on how you're traveling alone, despite the fact that three of your companions just helped you mow through a dungeon of enemies. Those are difficult questions to answer.
More hyped than ever after reading this! Following that, after each turn, characters earn a boost point, out of a total of five. It's a long game, and it will require a lot of attention, but if you have the time and attention to give it a fair go, you won't walk away disappointed. Like with the graphics, the gameplay itself too appears simple but with a few modern touches. Keep up the great work! Path Actions are also used in the myriad of small sidequests scattered around as well. Hope to see more gems like this in the future. I really want to love Octopath Traveler, but the messy nature of its story presentation is ultimately an enormous weakness. Players have the option to help people in need or ignore their pleas; the rewards of helping people out reinforce a moral ideal that assisting people is a positive virtue, although conflict resolution is handled only through combat.
If you are new to the genre, it is a great opportunity for you to get to know turn based combat games, pixel art, and understand what all the fuss is about. Perhaps if you want a challenge, drop off a few characters at the Tavern instead. Now, each time you hit an enemy with an attack that they're weak to, the number on their shield will subtract by one. Octopath Traveler is more concerned with telling solid personal stories. However, your protagonist is locked into your party until you play their story to the very end. I always enjoyed discovering a new one, exploring its depths, and battling the enemies within.
The coin is very detailed and quite real. After the two Bravely games, we really hope to see more in the future from Takahashi-san and his team. So while you can only have four characters in your party at one time, it's entirely possible to have all eight jobs active within that party, so that you're not missing out on any skills or abilities that your benched characters possess. Each character starts the game with one of eight different jobs, and those jobs grant a unique path action. Is Octopath Traveler Any Good? Therion is a thief, shackled literally with a symbol of shame in the early hours of his tale.